Tutorial: How to Model Game Tiles – 3D Low-Poly Game Modeling for Beginners

 

Welcome to the seventh tutorial of the 3D Low-Poly Game Modeling for Beginners series. In this tutorial we will be modeling low-poly game tiles.

Blender Reference Manual – https://docs.blender.org/manual/ja/dev/index.html

Blender Hotkeys Reference – https://wiki.blender.org/index.php/Doc:2.4/Reference/Hotkeys/All

TILE

  1. Change the Renderer to Cycles
  2. Go into Orthographic View (5 on the Numpad) and Front View (1 on the Numpad)
  3. Tab into Edit Mode
  4. Scale the Cube (S + 3)
  5. Scale the Cube along the Z-Axis (S + Z + 0.4)
  6. Go into Face Mode (CTRL + TAB) and Top View (7 on the Numpad)
  7. Select the top face and duplicate it (SHIFT + D)
  8. Resize the duplicated face (S + 1.1)
  9. Go into Front View (1 on the Numpad)
  10. Extrude the top face along the Z-Axis (E + 0.5)
  11. Add an Ico Sphere (SHIFT + A) and change the Subdivisions to 1 (Tool Shelf)
  12. Resize the Ico Sphere (S + 0.5)
  13. Place the rock on the front of the tile (lower portion) – rotating it as you like
  14. Make duplicates of the stone (SHIFT + D) and place them around the tile
  15. Go into Top View (7 on the Numpad) and Wireframe Mode (Z)
  16. Box Select everything (B) and go back into Solid Mode (Z)
  17. Duplicate the tile (SHIFT + D) and move it 5 Blender Units to the right
  18. Make a duplicate of the tile (SHIFT + D) and move it 5 Blender Units down

TREE

  1. Go into Front View (1 on the Numpad)
  2. Add a Cylinder (SHIFT + A) – change the Vertices to 16 (Tool Shelf)
  3. Use the Manipulator and move the Cylinder above the first tile
  4. Scale the Cylinder (S + 0.2)
  5. Scale the Cylinder along the Z-Axis (S + Z + 5)
  6. Add a Cone (SHIFT + A) – change the Vertices to 16 (Tool Shelf)
  7. Move the Cone up along the Z-Axis (about 3/4 of the way up the trunk)
  8. Duplicate the Cone (SHIFT + D) and move it up along the Z-Axis (about 3/4 of the way up the first layer of leaves)
  9. Scale the duplicated cone (S + 0.8)
  10. Duplicate the Cone (SHIFT + D) and move it up along the Z-Axis (about 3/4 of the way up the second layer of leaves)
  11. Scale the duplicated cone (S + 0.8)
  12. Select all the sections of the tree (L) and resize the tree (S + 0.5)
  13. Move the tree down along the Z-Axis onto the first tile
  14. Go into Top View (7 on the Numpad)
  15. Make multiple duplicates of the tree (SHIFT + D) and place them around the tile
  16. Make a Duplicate of the tree (SHIFT + D) and place it on the third tile
  17. Make multiple duplicates of the tree (SHIFT + D) and place them around the tile (leave room for a path down the middle of the trees)

TEMPLE

  1. Go into Top View (7 on the Numpad)
  2. Add a Cube (SHIFT + A) and move it above the center of the second tile
  3. Go into the Right-Side View (3 on the Numpad)
  4. Scale the Cube along the Z-Axis (S + Z + 0.1)
  5. Move the Cube onto the second tile
  6. Go into Top View (7 on the Numpad)
  7. Scale the Cube along the X- and Y-Axis (S + SHIFT + CTRL + ALT + Z + 2)
  8. Select the top face and Inset it (I + 0.05)
  9. Go into the Right-Side View (3 on the Numpad)
  10. Extrude the inset along the Z-Axis (E + 0.15)
  11. Select the top face and Inset it (I + 0.05)
  12. Go into the Right-Side View (3 on the Numpad)
  13. Extrude the inset along the Z-Axis (E + 0.15)
  14. Repeat these steps until you have 11 steps

PATHS/BRIDGES

  1. Go into Top View (7 on the Numpad) and Edge Mode (CTRL + TAB)
  2. Add two vertical Loop Cuts (CTRL + R) to the third tile – left-click ONCE
  3. Scale the loop cuts along the X-Axis (S + X) until the loop cuts are about 1 Blender Unit apart (slide the loop as necessary to place them in between the trees)
  4. Add a Cube (SHIFT + A) and move it between the first and second tiles
  5. Scale the Cube along the Y-Axis (S + Y + 0.6)
  6. Scale the Cube along the X-Axis (S + X + 3)
  7. Go into Front View (1 on the Numpad)
  8. Scale the Cube along the Z-Axis (S + Z + 0.05)
  9. Move the bridge up along the Z-Axis until it is about 1/10 of a Blender Unit down from the top of the tiles
  10. Go into Top View (7 on the Numpad)
  11. Make a duplicate of the bridge (SHIFT + D)
  12. Rotate the duplicated bridge around the Z-Axis 90o (R + Z + 90)
  13. Move the duplicated bridge between the second and third tiles

COLOR

  1. Go into Face Mode (CTRL + TAB)
  2. Open the Materials Tab and click on the plus button and new button
  3. Rename the material “grass” and give it a green color (#7DA320)
  4. Select the top parts of the tiles and click assign
  5. Click on the plus button and new button
  6. Rename the material “dirt” and give it a brown color (#AC782D)
  7. Select the bottom parts of the tiles and the path (on the third tile) and click assign
  8. Click on the plus button and new button
  9. Rename the material “rock” and give it a dark gray color (#424242)
  10. Select the rocks on the bottom parts of the tiles and click assign
  11. Click on the plus button and new button
  12. Rename the material “temple” and give it a gray color (#838383)
  13. Select the temple and bridges and click assign
  14. Click on the plus button and new button
  15. Rename the material “trunks” and give it a dark brown color (#5D3806)
  16. Select the tree trunks and click assign
  17. Click on the plus button and new button
  18. Rename the material “leaves” and give it a green color (#47C325)
  19. Select the laves and click assign
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