In this tutorial I will show you how to export the UE5 mannequin and bring it into Blender to be used for scaling your objects.
UE5
I will start with a third-person UE5 project
IN UE5, we have access to four different mannequins
The UE4 mannequin is available in the Content folder – in the characters folder
Open the Mannequin UE4 folder and then the meshes folder and choose “SK Mannequin”
The UE5 mannequins are in the content folder – in the characters folder
Open the mannequin folder and then the meshes folder
You have four options that you can use – SKM Manny, SKM Manny Simple, SKM Quinn, and SKM Quinn Simple
It is important that you do not use the SK mannequin skeleton
To export the mannequin, right-click on the mannequin in the content browser
Then go to asset actions and export
I will use the default FBX exporter and disable everything else
Blender
In Blender, to bring the FBX I downloaded from UE5 into Blender, go to File > Import FBX
I then select the root and use ALT + P to clear the parent of the bones and the object
I can then delete the root
I can now scale the mannequin to the proper size – I’ll scale him down to 6 feet
Example
I can now use the mannequin to properly scale other objects
For example, I can make a doorway that will be the proper size for this character
I will make a simple wall
Then, I add a cube that I will scale to the proper size according to the mannequin – this will be the door
I then use the cube and a Boolean with the wall and cut out the doorway