How to use the poly-build tool for retopology | Blender 3.5

In this tutorial I will show you the basics of using the Poly-Build Tool and how to use it for retopology.

Poly Build Tool Basics

The poly build tool is useful if you want to make meshes on the fly and it is also useful for retopology

Tab into Edit Mode and delete the cube

Select the poly build tool and while holding CTRL, left-click anywhere on the grid and make four vertices

Select all the vertices and fill them (F)

As you touch the edges you will see a blue highlight color which indicates where you can make more faces

If you click in the middle of an edge and drag out, you can make a new face

If you click on a vertex and drag it out, you can make a triangular face

If you hold down CTRL and left-click away from an edge, you can make a new triangular face

Retopology Basics

The Poly Build Tool is very useful for retopology

Tab into object mode, add a monkey (Suzanne)

Using CTRL + 2, add a Subsurface Modifier

Right-click on the object and choose shade auto smooth

Add a Plane and rotate it around the X-Axis by 90-degrees

Scale and move the plane to it sits on the right-side of Suzanne’s forehead

Apply all of the transforms with CTRL + A

Add a mirror modifier and turn on clipping

In edit mode, turn on snap mode and choose “face project” under snapping and turn on “align rotation to target”

If I move the face, you can see it snapping to Suzanne

If I move the plane along the X-Axis, the two sides will snap together

Add a shrink wrap modifier with Suzanne as the target

For the wrap method, choose “project” and the snap mode should be “above surface”

For the axis, choose both positive and negative

I will increase the offset until I can see it above the surface

Under the overlays menu, I turn on face orientation to make sure all the normals are facing the right way

NOTE: If anything is red, select the red faces and using ALT + N, flip the normals

Also, if I turn on the cage, I can more easily see all of the vertices

Under the viewport shading options, change the color to “random” – this will make it much easier to see the planes on top of the object

Now all I need to do is select an edge and begin adding faces

I can also add an edge loop using CTRL + R to help the faces cover the object properly

I can switch to the select box tool and select a couple vertices, and use the M-key to merge the vertices at the center

Once you are done, open the merge menu using the M-key and choose “merge by distance” to remove any double-vertices

Then tab into object mode and apply the modifiers using CTRL + A

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