How to make a modular metal fence using the wireframe modifier | Blender 3.6

In this tutorial, I will show you how to use Blender’s wireframe modifier to make a modular metal fence for your project.

Base

I will start off by using a simple plane that I will rotate around the X-Axis by 90-degrees

I also move the plane up along the Z-Axis by 1 so it is sitting on the ground

I will import the UE5 mannequin to use for scaling the plane – I’ve already made a tutorial showing you how to bring in the UE5 mannequin to Blender

I right-click and set the origin to the 3D cursor so the plane will scale from the bottom

I scale the plane along the Z-Axis by 3 and the X-Axis by 4

I can now hide the UE5 mannequin

In order to use the wireframe modifier, I first need to subdivide this plane so I have multiple faces

I tab into edit mode and in edge select mode, I use CTRL + R to add two horizontal edge loops

I then select both edge loops and scale them along the Z-Axis to form the horizontal bars of the fence

I also add a horizontal edge loop just above and below these two horizontal edge loops

I then add five vertical edge loops for the vertical bars of the fence

I also add one vertical edge loop close to the left edge of the plane

In face select mode, I delete the top and bottom row of faces except the faces all the way to the left

I select the two horizontal faces and the left-most faces and use the P-key to separate them

I am doing this because I need these to be thicker than the rest of the edges

I also select the unneeded edges, right-click, and dissolve the edges

Wireframe Modifier

The wireframe modifier transforms a mesh into a wireframe

In object mode, I select the separated faces and add the wireframe modifier

The first thing I do is deselect “replace original” because I don’t want the original faces to be replaced

The thickness is the depth or the size of the wireframe – for this object, I will change this to 0.01

The offset option determines whether the wireframe is generated inside or outside of the mesh – I will leave this at zero to center the wireframe around the original edges

For thickness, I will leave this on “even” to produce a better and more consistent result

I won’t be adding a subdivision surface modifier to I don’t need to use crease edges

I also don’t need to use the material offset since I will be using only one material on this object

I will add a solidify modifier and move it to the top of the modifier stack

I will choose “even thickness” and increase the thickness to 0.25

I now select the rest of the fence and add a wireframe modifier

This time I will keep “replace original” checked

I change the thickness to 0.05 and leave everything else at default

I will add a solidify modifier and move it to the top of the modifier stack

I will choose “even thickness” and increase the thickness to 0.125

I move these rails back along the Y-Axis to center them

I move them along the X-Axis so they align with the top rail

I then apply the modifiers using CTRL + A for both sections of the fence

I select both sections and use CTRL + J to join them together

Material

I split the viewport and open the shader editor

I add a new material

I change the base color to a dark gray

I change the metallic to 1.0 and the roughness to 0.250

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