How to make your own matte plastic material | Substance Painter

In this tutorial I will show you how to make your own matte plastic material in Substance Painter for your project.

Texture

I add a fill layer and rename it to base layer

Under the materials panel, I will change the base color to a midtone blue [#29729C]

I also turn the roughness all the way to 0.9

I use CTRL + D to duplicate the layer and rename it to dirt

I right-click and add a black mask

With the black mask selected, I right-click on the black mask and add a fill

Under the textures options, I search for dirt maps

I will choose grunge scratches dirty and drag it onto the grayscale of the properties panel

I change the blending mode to linear burn

I then select the grunge map and increase the contrast and balance parameters

I also change the offset transformations

I use CTRL + D to duplicate the layer and rename it to curvature

With the black mask selected, I delete the fill layer and add a curvature generator

I change the blending mode to normal

I then change the balance and the contrast parameters

I change the “use texture” slot to true

I search for grunge and drag the grunge dirt onto the texture slot of the image input

I change the blend mode to passthrough and lower the opacity of the generator

I also change the fill color to a light gray-blue [#507082]

Saving

I make a new folder to contain all of my layers and rename it

I drag my layers into the folder

I can now right-click on the folder and create a smart material

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