Making a junk pile prop using the scatter objects add-on | Blender 4.0.2

In this tutorial, I will show you how to make a junk pile prop using the scatter objects add-on in Blender for your project.

Set Up

This tutorial assumes you know the basics of using Blender

You can quickly make a junk pile prop using the built-in Scatter Objects Add-on

Import the OBJ scene that you downloaded from Sketchfab

Under the Shading Workspace, use the Node Wrangler add-on and apply the textures

Delete the AO Texture Map because you won’t need it in Blender

Scatter

Back in the Layout Workspace, go into Material Preview so you can see your textures

Select everything and move them to the left so they were out of your way

Right-click on the objects and set the Origin to Geometry

For the ground, add a Plane and scale it

Give it a simple dark brown color for the Material

In Edit Mode, add a couple Edge Loops and add a Bevel

In Object Mode, apply the Transforms

Select all of the objects you downloaded and then SHIFT-select the Plane

Under the Object menu, select the Scatter Objects option

Then paint over the Plane

Under the Tools panel, make adjustments to the Density, Scale, etc.

Once you are happy with the selection, hit the ENTER-key

Once you’ve done this, you cannot make further changes using the add-on but you can make changes in Edit Mode

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