Using the modeling tools in Unreal Engine | Getting Started in Unreal Engine 5.3.2

In part ten of this tutorial series, I will show you how to quickly make your own glass material in UE5.

Settings

Under the Plugins window, make sure you have the Modeling Tools Editor Mode plugin activated

To access the Modeling Tools, you need to go into Modeling Mode

Make sure you add a Folder where you want to automatically store the models you make within UE5

Open the Folder

For the New Asset Location – change this to the Folder you just made

This means that anything you create with the Modeling Tools will automatically be saved in this Folder

Creating Meshes

Using the Modeling Tools, you can create Static Meshes within UE5

Under the Create Panel, you can use the Extrude Poly tool to draw out a shape and then extrude it by moving the cursor up along the Z-Axis

Then click on Complete when you are done

You will see this mesh now being saved to your Folder

You have other Output Types that can be created but for this tutorial, we will stick with Static Mesh

You also have other Draw Mode options – along with sub-options for each Draw Mode option

You can also change the Extrude Mode, Snapping, and Material options

You also has many other options to create various models within Unreal

For example, you can choose the Box mesh and make a simple Cube in the world – clicking on Accept when you are done

The Extrude Path allows you to draw out a path and then move your mouse to determine the interior depth of your mesh

Once you click the LMB, you can then extrude up along the Z-Axis

Deforming Meshes

You also have multiple options for Deforming meshes

For instance, you can use the Warp tool to warp any mesh using the Gizmo

Select the Mesh and then select the Warp tool

You can then use the Gizmo to warp the Mesh

You also have a Lattice option which allows you to use Vertices to make changes to the mesh

Select your Mesh and then select the Lattice tool

You can use the LMB to either select individual Vertices or click and drag to box-select multiple Vertices

Then use the Gizmo to make changes

Grouping, Combining, & Boolean

You can group objects by selecting the meshes and then use CTRL + G to group them together

If you need to ungroup objects, use SHIFT + G

It is also possible to combine meshes

You can, for example, add a Cylinder and a Box and intersect them

You can select both meshes and under the XForm panel, choose Merge

If you need to separate the merged objects, you can use the Split option

You also have the option to use Booleans to deform a mesh

If you select the Cube and then SHIFT-select the Cylinder, you can use the Boolean tool under the Model panel to cut a hole in the Cube

Editing Meshes

You can also edit models within the UE5 Modeling Tools

To change the pivot of any model, go to the xForm panel and select Edit Pivot

Then move the Gizmo to where you want the new Pivot and then click on Accept

You can also deform models using the Modeling Tools – just like you did with the Static Meshes

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