In this tutorial, I will show you how to make a procedural camo material using the shader nodes in Blender
Camo Material
I’ll be using a t-shirt model I downloaded from Sketchfab
Add a Mix Color node and connect it to the Principled Shader
Add an RGB node and change the color to a dark green [#326330]
Connect this node to the B input of the Mix Color node
Add a Color Ramp and connect it to the A input of the Mix Color node
Change the black color stop to a dark blue [#3C3849]
Add a second color stop and change the color to a tan [#C4BCA9] [0.664]
Add a third color stop and change the color to a brown [#7B6661] [0.436]
Change the positions of the color stops
Add a Noise Texture node and turn off Normalize
*NOTE: If you are using version 4.0 or earlier, you will use the Musgrave Texture
Connect the Noise Texture to the Color Ramp
Change the Scale to 20 and the Detail to 5
Increase the Lacunarity to 5 and the Distortion to 1
You can use different numbers depending on your needs