Emissive Light | UE5

In part twelve of this tutorial series, I will show you how to quickly make an emissive light for your project in UE5.

Emissive Light

Right-click in your content browser and make a new Master Material

Open the Master Material you just made

In the Details Panel, under the Shading Mode, choose Unlit

Right-click in the graph and add a Constant3Vector

Right-click on the Vector and convert it to a Parameter

Rename the Parameter to Color – this will allow you to make changes to the color

Change the default color

Right-click in the graph and add a Constant

Right-click on the Constant and convert it to a Parameter

Rename the Parameter to Brightness – this will allow you to make changes to the brightness

In the Details Panel, change the Default Value to 1

Drag off the Default Value pin for the Color Parameter and add a Multiply

Connect the Brightness Parameter to the B input

Connect the Multiply to the Emissive Color input

Apply and Save the Master Material

To create a Material Instance, right-click on the master material and choose Create Material Instance

Open the new Material Instance and check the Color and Brightness Parameters

Change the Color and Brightness

Save the Material Instance

Drag the Material Instance onto your object

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