How to create edge wear for textures | InstaMAT

This video shows how to create edge wear in InstaMAT. You will learn how to use masks to create edge wear for your textures using InstaMAT. The final render was done in InstaMAT.

Base

I will be using a concrete texture that I made in a previous tutorial

I bake the textures in order to use the texture maps

In the package management tab, I drag-and-drop the maps I baked out in the previous tutorial

Back on the layering project editor, I add a multi-channel layer and open the layer channels

I use the image resource for each map and bring in the texture maps

Adding a Mask

I select the top layer in the layer stack and click on the add mask button

When I see the popup menu, I will choose the mesh edge wear mask

This mask will generate a curvature mask which allows me to add procedural edge wear

Mesh Edge Wear Mask

I change the mode of the curvature mask from edges to both so I can use both edges and cavities

I can see an edge wear being applied to the curvature map

Under the scratches panel, I can choose the input to change the type of scratches

If I change the blending mode to vivid light, I can easily see the edge wear on the 3D object

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