This video shows how to create edge wear in InstaMAT. You will learn how to use masks to create edge wear for your textures using InstaMAT. The final render was done in InstaMAT.
Base
I will be using a concrete texture that I made in a previous tutorial
I bake the textures in order to use the texture maps
In the package management tab, I drag-and-drop the maps I baked out in the previous tutorial
Back on the layering project editor, I add a multi-channel layer and open the layer channels
I use the image resource for each map and bring in the texture maps
Adding a Mask
I select the top layer in the layer stack and click on the add mask button
When I see the popup menu, I will choose the mesh edge wear mask
This mask will generate a curvature mask which allows me to add procedural edge wear
Mesh Edge Wear Mask
I change the mode of the curvature mask from edges to both so I can use both edges and cavities
I can see an edge wear being applied to the curvature map
Under the scratches panel, I can choose the input to change the type of scratches
If I change the blending mode to vivid light, I can easily see the edge wear on the 3D object