This video shows how to make a glossy plastic material in Substance Painter. You will learn how to make a glossy plastic material and save it as a smart material in Substance Painter.
Glossy Plastic
I add a fill layer and rename it to base layer
Under the properties panel, I will change the base color to a midtone green [#3E6C43]
I also change the roughness all the way to 0.35
I turn off all the material slots except color, height, roughness, and normals
I use CTRL + D to duplicate the layer and rename it to dirt
I right-click and add a black mask
With the black mask selected, I right-click on the black mask and add a fill
Under the textures options, I search for dirt maps
I will choose grunge dirt scratchy and drag it onto the grayscale of the properties panel
I change the blending mode to hard light
I then select the grunge map and increase the contrast and balance parameters
I also change the offset transformations
I use CTRL + D to duplicate the layer and rename it to curvature
With the black mask selected, I delete the fill layer and add a curvature generator
I change the blending mode to multiply
I then change the balance and the contrast parameters
I change the “use texture” slot to true
I search for grunge and drag the grunge concrete spot onto the texture slot of the image input
I change the blend mode to passthrough and lower the opacity of the generator
I also change the fill color to a light green [#739676]
Smart Material
To save this material as a Smart Material, I add a Folder and rename it
I move all of my Layers into the Folder
I right-click on the Folder and Create Smart Material