How to make a pumpkin material | Substance Painter

This video shows how to make a pumpkin material in Substance Painter. You will learn how to make a procedural pumpkin material and save it as a smart material in Substance Painter.

Pumpkin Material

I will be using a pumpkin model I made in Blender

I import the model and bake the texture maps

I add a fill layer and rename it to base

Under the properties panel, I will change the base color to a bright orange [#FF8321]

I also change the roughness to 0.5

I duplicate the base layer and rename the new layer to spots

I add a black mask to the base layer

I then select the black mask and add a fill

I search for a texture and use it for the grayscale

Under the properties panel, I will change the base color to a bright yellow [#FFD223]

With the texture selected, I decrease the balance

I select the layer and decrease the height

I duplicate the base layer and move it to the top of the layer stack

I rename this layer to bump and change the color to a darker orange [#C1651D]

I add a black mask

I add a fill to the black mask

I search for a grunge texture and use it for the grayscale [Grunge Dirt Dried]

I increase the balance

I select the base color and increase the height

Smart Material

To save this material as a Smart Material, I add a Folder and rename it

I move all of my Layers into the Folder

I right-click on the Folder and Create Smart Material

Stem Material

I select the stem and add a fill, renaming it to stem base

Under the properties panel, I will change the base color to a mid-tone brown [#874A21]

I also change the roughness to 0.8

I duplicate the base layer and rename the new layer to stem spots

I add a black mask to the base layer

I then select the black mask and add a fill

I search for a texture and use it for the grayscale

Under the properties panel, I will change the base color to a darker brown [#552F15]

With the texture selected, I decrease the balance

I select the layer and decrease the height

I duplicate the spots layer and rename the new layer to stem spots green

I change the texture

Under the properties panel, I will change the base color to a midtone green [#79A647]

With the texture selected, I change the balance

I increase the rotation

I select the layer and decrease the height

I duplicate the base layer and move it to the top of the layer stack

I rename this layer to stem bump and change the color to a darker brown [#542D14]

I add a black mask

I add a fill to the black mask

I search for a grunge texture and use it for the grayscale

I increase the balance

I select the base color and increase the height [0.03]

Smart Material

To save this material as a Smart Material, I add a Folder and rename it

I move all of my Layers into the Folder

I right-click on the Folder and Create Smart Material

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