How to rotate and scale UV Maps | Unreal Engine 5.5

This tutorial shows how to work with UV Maps in Unreal Engine. You will learn how to scale and rotate UV maps in Unreal Engine 5.5. The final render was done in Unreal Engine.

Rotate

I open the material I want to rotate

I right-click and add a Custom Rotator node

I connect the Rotated Values to the UVs input of the textures

I then right-click and add a Texture Coordinate node

I connect this node to the UVs of the Custom Rotator

I hold down the 1-key and left-click to add a Vector node

I connect this node to the Rotation Angle

In the Details panel, I change the Value to 0.25 since I only want to rotate the textures 90-degrees

Scale

I can access the UV Editor under the Modeling Mode

I select Project UVs

I will use the Box for the Projection Type

If I had a flat plane for example, I would change this to Plane and if I had a cylindrical object, I would change this to Cylinder

Now all I need to do is change the dimensions

Once I have the dimensions looking correct, I can click on Accept

Just be aware, if you have only one UV, everything will change to these same transforms

If you want a tutorial on using UDIMs in Unreal Engine 5, let me know in the comments

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