Tutorial: Antique Globe Map | Substance Painter

In this tutorial, we’ll walk through the process of creating a map for a globe in Substance Painter

Step 1: Set Up Your Globe Model

1. Drag-and-drop your mesh into Substance Painter (the link to the model I’m using is in the description)

2. Choose your Document Resolution and click OK

3. There are three textures on this mesh


Step 2: Importing Texture Maps

1. Under the Texture Set Settings tab, choose Bake Mesh Maps – change your Output size if needed

2. Select Bake Selected Textures

3. Drag-and-drop your texture maps (if you have any) into Substance Painter

4. Make sure you import them as Texture


Step 3: Applying Texture Maps

1. Select the Wood material and add a Fill Layer

2. Drag the Base Color Map onto the Base Color Property

3. Select the Roughness Map and drag the Roughness Map onto the Roughness Property

4. Select the Normal Map and drag the Normal Map onto the Normal Property

5. Repeat this process for the other Wood material


Step 4: Creating the Map

1. Select the Globe mesh and add a Fill Layer

2. Change the Base Color Property – this will be your Land

3. Right-click on the Fill Layer and add a Black Mask

4. Right-click on the Black Mask and add a Fill Layer

5. Clear out the Search Bar

6. Under the Textures tab, search for a Texture to use for the land mass [Clouds2]

7. Drag-and-drop this Texture onto the Grayscale Property

8. Make changes to the Parameters until you reach a look you like

9. Make any other changes you want by selecting the Base Color and changing the Height and Roughness maps


Conclusion

You’ve now successfully textured a map in Substance Painter. These steps can be adapted to any model. By mastering this technique, you can easily generate props for your various projects.

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.