Animate Easier: Creating a Modular Control Rig in UE 5.7 [Step-by-Step]

The Modular Control Rig system in Unreal Engine makes it easy to build animation controls for a skeletal character without creating an entire control rig from scratch

In this tutorial, you’ll learn how to create a Modular Control Rig and quickly configure it for your own character

Step 1: Create a Modular Control Rig

In the Content Browser, navigate to the folder where you’d like to store your control rig

  1. Right-click inside the Content Browser
  2. Select Animation → Control Rig
  3. Choose Modular Rig
  4. Click Create
  5. Give the asset a descriptive name
  6. Double-click the new asset to open the Control Rig Editor

At this point, you’ll see an empty Modular Control Rig waiting to be assigned to a character


Step 2: Assign Your Character

Before you can build the rig, you need to select the skeletal mesh that the control rig will use

  1. Open the Preview panel
  2. Locate the Preview Mesh setting
  3. Choose your skeletal mesh

For this example, I will be using the Mixamo character I rigged in a previous tutorial, but any compatible skeletal mesh can be selected

Once the mesh loads, you’ll notice a small socket located around the pelvis area

This is the starting point for assembling the Modular Control Rig


Step 3: Add the Spine Module

The sockets indicate where different rig modules should be placed

Hovering over a socket displays the type of module it expects

Open the Module Assets panel

To avoid confusion, click on Biped so you only see the controls for a humanoid

Locate the Spine module and drag it onto the Spine socket

Once the module is added, Unreal Engine generates new sockets for the hips, shoulders, and neck, allowing you to continue constructing the character rig


Step 4: Add the Leg Modules

Each thigh socket requires its own Leg module

Simply drag the Leg module onto each thigh

Both legs are now equipped with their own animation controls


Step 5: Add the Neck Module

Locate the Neck socket at the top of the spine

Drag the Neck module onto the socket

This creates controls for the neck and head


Step 6: Add the Shoulder Modules

Next, locate the shoulder sockets

Drag a Shoulder module onto each shoulder

The shoulder modules prepare the skeleton for the arm controls


Step 7: Add the Arm Modules

Each shoulder now exposes an Arm socket

Drag an Arm module onto each arm separately

The arm controls are automatically connected to the rest of the modular rig


Step 8: Add Finger Modules

After adding the arms, sockets appear for each finger

Instead of assigning them individually, you can add multiple finger modules at once

  1. Hold Shift
  2. Select every finger socket on one hand
  3. Drag the Finger module onto the selected sockets

Unreal Engine automatically creates a Finger module for every selected finger

Repeat the process for the opposite hand

This is much faster than assigning each finger individually


Step 9: Review the Completed Rig

Once every required module has been assigned, your Modular Control Rig is complete

The character should now include controls for:

  • Spine
  • Neck
  • Head
  • Shoulders
  • Arms
  • Legs
  • Fingers

Because each section is modular, the rig is assembled automatically without requiring manual setup of constraints or control hierarchies


Step 10: Test the Control Rig

To begin posing the character, hide the placement sockets

Press the Y-key to hide the module sockets and display only the animation controls

With the sockets hidden, you can:

  • Select any control
  • Move, rotate, or pose the character
  • Test the full range of motion
  • Verify that each module behaves correctly

This provides a clean workspace for animating and adjusting poses


Conclusion Using the Modular Control Rig workflow in Unreal Engine, you can build a fully functional character rig in just a few minutes. By assembling pre-built modules for the spine, limbs, neck, shoulders, and fingers, you avoid the complexity of creating a traditional Control Rig from scratch while still gaining a powerful set of animation controls for posing, keyframing, and gameplay animation.

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