Blocktober Week 01: Alien Invasion
“Blocktober celebrates the creativity of video game designers and encourages the sharing of ‘blockmesh’ layouts”
“Blocktober celebrates the creativity of video game designers and encourages the sharing of ‘blockmesh’ layouts”
In this tutorial, we’ll walk through the process of creating 2D pixel art style isometric sprites from a 3D model using Blender. Isometric views are often used in games and applications for creating top-down, three-dimensional effects with a 2D representation.…
In this tutorial, we’ll walk you through the process of creating a stylized smoke effect in Blender 4.5 using particle systems, metaballs, and shaders. This effect doesn’t rely on simulations but instead uses particles to create a smooth, customizable smoke…
In this tutorial, we will explore how to model a Roman dome in Blender 3D. We will go over step-by-step instructions to create the unique shape. Step 1: Setting Up Your Blender Scene Step 2: Creating the Dome Shape Step…
In this tutorial, I will walk you through the steps to use your materials and save them in Blender 3D’s Asset Browser. I will be using a materials pack that I sell for this tutorial (links are below). These materials…
In this tutorial, I’ll show you how to create custom HDRI images using Blender, and then use them to light your scenes. By the end, you’ll have a high-quality HDRI image that can illuminate any 3D project. Step 1: Set…
This tutorial will guide you through creating a simple, wobbling flame with some smooth, animated characteristics. By the end, you’ll have a cartoon-style flame effect ready to be used in your projects. Creating Procedural Cartoon Flame Animation in Blender 4.4…
In this tutorial, we will create a plaid pattern using Blender’s powerful procedural texturing system, which allows for a plaid texture to be made without any image textures, purely through node-based setups. Step 1: Set Up Your Scene Make sure…
In this tutorial, we’ll walk through the process of creating modular fence gates for games in Blender 3D. The goal is to design assets that can be reused and easily placed within a game environment. Step 1: Setting Up Your…
This tutorial will guide you through the process of setting up the light source, adding volumetrics, and fine-tuning the scene to achieve an effect known as “God Rays”. Step 1: Set Up Your Scene Launch Blender and open a new…