Cement Material | InstaMAT

This video shows how to create a cement material using layers and masks in InstaMAT. You will learn how to layer textures to make a cement material using InstaMAT. The final render was done in InstaMAT.

Base

Start by making a Material Layering project

In the library, search for a cement material and apply it to the mesh

Customize

Select the cement material to open the parameters

Change the color

Increase the grunge and the cavity dirt

Increase the height range

Change the seed to see a different pattern being applied

Experiment with the other parameters as desired

Search for dirt in the library and add a dirt material on top of the base layer

Select this new material and make changes to the parameters

Under the layers channel, use the blend offset to mix the two materials together [stack of paper]

The blend softness feathers the edges and the blend contrast changes the contrast between the blended materials

Under the add filter menu, choose color match and for the target mode, choose previous layer base color – this will use the base material to choose a complimentary color for the dirt

Custom Layer

You can also make your own custom layer by adding a multi-channel layer

Under the layer channels, make sure metalness is turned off since it won’t be needed

Changing the blend mode to default means that you can just overlay this layer’s material rather than use it as a regular height map like I did with the dirt layer

Change the color to a dark blue and decrease the saturation

Double-click on the layer and rename it

Increase the roughness

Add a mesh projected mask from the mask menu

Open the image library and choose a grunge texture

Select the material and in the layer channels, decrease the height to zero – this means that the grunge texture will have no height information

*Tip: If you select a layer and use the S-key, you can solo that layer

You also have access to parameters that you can change for the grunge texture

Use CTRL + D to duplicate this dark dirt layer and rename the new layer to cracks

Open the mask and search for a cracks texture

Back on the layer, change the color to a lighter blue and decrease the saturation

You also have access to parameters that you can change for the cracks texture

Use CTRL + D to duplicate this layer and rename the new layer to green

Open the mask and search for a grunge texture [eroded moisture]

Back on the layer, change the color to a green-yellow and change the saturation and value

You also have access to parameters that you can change for the grunge texture

To control these three layers at the same time, select them all and add a new layer group – renaming it appropriately

Change the blending mode and decrease the opacity

Exposing Parameters

You have the ability to expose parameters of the material so they can be adjusted when used on other projects

Select the second layer and make sure you have the element layer panel open

Choose a parameter (such as dirt level), right-click and choose expose as input parameter

If you open the layering project editor, notice you now have a parameter listed

You can expose whatever parameters you choose

Saving & Exporting

Give the material a name and save it

Select the plus button at the top and choose element graph

You can now drag-and-drop the material you just made into the graph

If you right-click on the material node, you can choose preview as 3D material

If you select the material node, you can now change the exposed parameters

If you need to export the texture maps, go back to your original material, then go to the file menu and choose export image and data outputs

You will then see a dialog box where you can choose the folder location, file name, file format, etc.

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