Decals, Stickers, and Text | Substance Painter

This video shows how to use decals, stickers, and text using Substance Designer. You will learn how to use decals, stickers, and text to texture a 3D model within Substance Painter.

Text

I will be using a steamer trunk model I downloaded from Sketchfab

I’m also using a font from 1001 Fonts

I add a fill layer and then add a black mask

I add a fill to the black mask

I search for the font I want to use and drag it onto the grayscale option of the fill

I open the 2D view and move the text into place

I change the rotation and the text itself

I change the UV wrap to none

I hold SHIFT and change the scale and move it into place

Decals/Stickers

For the decals or stickers, I am using some photos that I edited to have a transparent background – I don’t own the rights to these images so if you are following along, you will need to find your own

I open the textures library and drag in my decals

I make sure to define all the decals as a texture

I add a fill layer and rename it

I then drag-and-drop the first decal onto the base color channel

In the 2D view, I can hold SHIFT and scale the decal down and I also rotate it

I change the UV wrap to none so it won’t repeat

On the layer, I right-click and add an anchor point which will allow me to have even more control over the decal

I add a black mask to the layer and then add a fill to the black mask

Under the grayscale option for the fill, I open the anchor point

I change the alpha behavior to extract alpha – otherwise, my dark colors and outlines will appear transparent

Back on the decal, I can now change the height and roughness

To scuff up the decal, I add another fill to the black mask and look for a grunge texture

I then change the blend mode to multiply so only the decal is affected

I can now change the other parameters

Now I can duplicate this layer and change the base color and the grunge maps

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