In part twelve of this tutorial series, I will show you how to quickly make an emissive light for your project in UE5.
Emissive Light
Right-click in your content browser and make a new Master Material
Open the Master Material you just made
In the Details Panel, under the Shading Mode, choose Unlit
Right-click in the graph and add a Constant3Vector
Right-click on the Vector and convert it to a Parameter
Rename the Parameter to Color – this will allow you to make changes to the color
Change the default color
Right-click in the graph and add a Constant
Right-click on the Constant and convert it to a Parameter
Rename the Parameter to Brightness – this will allow you to make changes to the brightness
In the Details Panel, change the Default Value to 1
Drag off the Default Value pin for the Color Parameter and add a Multiply
Connect the Brightness Parameter to the B input
Connect the Multiply to the Emissive Color input
Apply and Save the Master Material
To create a Material Instance, right-click on the master material and choose Create Material Instance
Open the new Material Instance and check the Color and Brightness Parameters
Change the Color and Brightness
Save the Material Instance
Drag the Material Instance onto your object