How to color node group | Blender 4.0

In this tutorial, I will show you how to create your own color node group and reuse it in Blender for your projects.

Color Node Group

I use the Z-key to enter Material Preview Mode

I split the Viewport and open the Shader Editor

I make a new material and name it

I will begin by using SHIFT + A to add an RGB Node that can be used to add a color to my object [Input]

I will use SHIFT + D to duplicate this Node five more times – for a total of six different colors

I drag-select these Nodes and use CTRL + G to place them in a group

I use the N-key to open the properties panel

I can now change the Label and give my group a name

I now connect each of the RGB Nodes to the Group Output

I make the first RGB Node white

I make the second RGB Node dark gray

The third RGB Node will be blue

The fourth RGB Node will be red

For the fifth RGB Node, I will change the color to yellow

For the sixth RGB Node, I will change the color to green

If I open the Group tab, I can now change the name for each RGB Node

When I use TAB to exit the group, I see that I now have a Color Node Group

I change the Label under the Node Tab

I can now plug each of the Color outputs into the Base Color

Save & Reuse

I want to use this Color Node Group in other Blender projects

To do so, I save the Blender file

I can now open a new Blender file

I split the viewport and open the Shader Editor

I go to File > Append and find the file I just saved

I open the Node Tree folder and append the Node Group

Using SHIFT + A I open the Group Menu and select the Node Group

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