In this tutorial, I will show you how to use the Discombobulator add-on to quickly make a cityscape in Blender for your project.
Cityscape
The Discombobulator add-on comes with Blender
You can activate it by going to the Edit menu and opening up Preferences
Under the Add-on panel, search for Discombobulator and activate it
The Discombobulator add-on creates a greeble object based on selected faces – that is, it adds extra detail to a base mesh
I delete the default Cube and use SHIFT + A to add a Plane
I use NumPad 7 to go into Top view
I TAB into Edit Mode
I right-click on the Plane and Subdivide it by 20 cuts
I use 3 to go into Face Select Mode
I use the LMB and SHIFT to randomly select faces I want to turn into buildings
Once all of the faces are selected, I can use SHIFT + A to add the Discombobulator
I can set the Minimum and Maximum Height for my extrusions – this will give me some randomness in height based on these specified parameters
I will leave these options at their default values
I also have the ability to set a Minimum and Maximum Taper for the extrusions – this will give me some randomness in taper (or pointiness) based on these specified parameters
I will set my Maximum Taper to 0.2
The four checkboxes are options to determine the number of subdivisions of the faces or the protrusions of the faces – you can select none, all, or multiple options
I will leave all four options checked
The Repeat Protrusions button will give me the option of allowing extra levels of protrusions built on top of the first set of protrusions
I will change this to 2
This is a nondestructive workflow so I can make changes to the Discombobulator