How to make a glossy plastic material | Substance Painter

This video shows how to make a glossy plastic material in Substance Painter. You will learn how to make a glossy plastic material and save it as a smart material in Substance Painter.

Glossy Plastic

I add a fill layer and rename it to base layer

Under the properties panel, I will change the base color to a midtone green [#3E6C43]

I also change the roughness all the way to 0.35

I turn off all the material slots except color, height, roughness, and normals

I use CTRL + D to duplicate the layer and rename it to dirt

I right-click and add a black mask

With the black mask selected, I right-click on the black mask and add a fill

Under the textures options, I search for dirt maps

I will choose grunge dirt scratchy and drag it onto the grayscale of the properties panel

I change the blending mode to hard light

I then select the grunge map and increase the contrast and balance parameters

I also change the offset transformations

I use CTRL + D to duplicate the layer and rename it to curvature

With the black mask selected, I delete the fill layer and add a curvature generator

I change the blending mode to multiply

I then change the balance and the contrast parameters

I change the “use texture” slot to true

I search for grunge and drag the grunge concrete spot onto the texture slot of the image input

I change the blend mode to passthrough and lower the opacity of the generator

I also change the fill color to a light green [#739676]

Smart Material

To save this material as a Smart Material, I add a Folder and rename it

I move all of my Layers into the Folder

I right-click on the Folder and Create Smart Material

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