How to make a height and roughness map | Affinity Photo

This video shows how to use height and roughness maps. You will learn how to use an image and map a height map and roughness map in Affinity Photo. The final composite and render was done in Blender.

Height Map

I will be using a tileable texture I made in a previous tutorial

I duplicate the image and rename the layer to “height”

I open the Adjustment panel (under the Window menu) and choose HSL Default

I lower the saturation to -100-percent and the luminosity to around 70-percent

I export this image as a PNG – JPG will also work

Roughness Map

I duplicate the height map layer and rename it to roughness

I open the Levels Default and lower the Gamma since I want a lot of roughness

I export this image as a PNG – JPG will also work

Blender

In Blender, under the Shading Workspace, I import the Color map, Normal map (tutorial is in the description), and the new roughness map

For the height map, I subdivide the plane in edit mode

In object mode, I add a displace modifier and make a new texture

I open the texture panel and open the height map

Back on the displace modifier, I lower the strength

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