In this quick tip, I will show you how to make a jade material. You will learn how to make a procedural jade material completely within Blender. The final render was done in Blender 4.3.
I add a Noise texture and connect it to the Principled BSDF
I add a Color Ramp between the Noise Texture and the Principled BSDF
I select the black color stop and change the color to a dark green [#485E2C]
I then select the white color stop and change the white color to a light green [#D6FFB1]
I increase the Scale, Detail, and Distortion of the Noise Texture
To give the material a glass-like look, I add a Glass BSDF node
I add a Mix Shader, to mix the Glass BSDF and the Principled BSDF
If I move the factor of the Mix Shader to the right, the glass shader has more affect
If I move the factor of the Mix Shader to the left, the principled BSDF shader has more affect
I can change the color of the Glass BSDF to the teal [#58B791]
I can also change the IOR – index of refraction – which defines how the rays pass through the object
I will use an IOR of 1.640 which is the IOR of Jade in the real world
I add a Bump node and connect it to the Normal of the Principled BSDF
I connect the Color Ramp to the Height of the Bump node and lower the strength