How to make a procedural paper material | Blender 4.0

In this tutorial, I will show you how to make a procedural paper material using the shader nodes in Blender for your project.

Paper

Make sure you have the Node Wrangler add-on activated in Preferences

I delete the default Cube using the X-key shortcut

I use SHIFT + A to add a plane to my scene

In the Shading Workspace, I add a new material and name it

I use SHIFT + A and add a Voronoi Texture Node

I use SHIFT + A and add a Color Ramp Node

I connect the Color output to the Factor input of the Color Ramp

I connect the Color output of the Color Ramp to the Base Color of the Principled Shader

I select the White Color Stop and change it to a cream color [#AF936D]

I select the Black Color Stop and change it to a darker brown color – these will be the imperfections in the paper [#826A49]

I can now make adjustments to the Noise Texture

I can also move the Black Color Stop to determine how much imperfection is showing

I use SHIFT + D to duplicate the Voronoi Texture and connect the Color output to the Displacement of the Material Output

I use SHIFT + A to add a Displacement Node between the Voronoi Texture and the Material Output I change the Midlevel and Scale of the Displacement Node

I change the Midlevel and Scale of the Displacement Node

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