This video shows how to make a pumpkin material in Substance Painter. You will learn how to make a procedural pumpkin material and save it as a smart material in Substance Painter.
Pumpkin Material
I will be using a pumpkin model I made in Blender
I import the model and bake the texture maps
I add a fill layer and rename it to base
Under the properties panel, I will change the base color to a bright orange [#FF8321]
I also change the roughness to 0.5
I duplicate the base layer and rename the new layer to spots
I add a black mask to the base layer
I then select the black mask and add a fill
I search for a texture and use it for the grayscale
Under the properties panel, I will change the base color to a bright yellow [#FFD223]
With the texture selected, I decrease the balance
I select the layer and decrease the height
I duplicate the base layer and move it to the top of the layer stack
I rename this layer to bump and change the color to a darker orange [#C1651D]
I add a black mask
I add a fill to the black mask
I search for a grunge texture and use it for the grayscale [Grunge Dirt Dried]
I increase the balance
I select the base color and increase the height
Smart Material
To save this material as a Smart Material, I add a Folder and rename it
I move all of my Layers into the Folder
I right-click on the Folder and Create Smart Material
Stem Material
I select the stem and add a fill, renaming it to stem base
Under the properties panel, I will change the base color to a mid-tone brown [#874A21]
I also change the roughness to 0.8
I duplicate the base layer and rename the new layer to stem spots
I add a black mask to the base layer
I then select the black mask and add a fill
I search for a texture and use it for the grayscale
Under the properties panel, I will change the base color to a darker brown [#552F15]
With the texture selected, I decrease the balance
I select the layer and decrease the height
I duplicate the spots layer and rename the new layer to stem spots green
I change the texture
Under the properties panel, I will change the base color to a midtone green [#79A647]
With the texture selected, I change the balance
I increase the rotation
I select the layer and decrease the height
I duplicate the base layer and move it to the top of the layer stack
I rename this layer to stem bump and change the color to a darker brown [#542D14]
I add a black mask
I add a fill to the black mask
I search for a grunge texture and use it for the grayscale
I increase the balance
I select the base color and increase the height [0.03]
Smart Material
To save this material as a Smart Material, I add a Folder and rename it
I move all of my Layers into the Folder
I right-click on the Folder and Create Smart Material