How to make a sculpting alpha | Affinity Photo

This tutorial will show you how to create a sculpting alpha. You will learn how to use a photo to make a displacement map to be used as a sculpting alpha in Blender 4.3. The final render was done in Blender.

Photo Setup

I make a 2048 x 2048 document

I import the image I am using into Affinity Photo (this can be done in any photo editing software)

I then export the image as a PNG

Displacement Map

I will be making a Displacement Map using Normal Map Online

This can be done in any other software that produces a Displacement Map or a Height Map

I will just use the defaults and export the Displacement Map as a PNG

Making a Sculpting Brush in Blender

I have a UV Sphere with a Subdivision with 6 levels

In the Sculpting workspace, I choose the Draw brush

I add a new texture and open my Displacement Map

I change the Stroke to “Anchored” and lower the Strength [0.15]

I can now drag my brush over the surface

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