How to make a stylized procedural eye material | Blender 3.1

Did you know you can quickly and easily make a stylized eye material with only a few nodes?

In this Blender tutorial I will show you how to make a stylized procedural eye material in Blender.

Eye

To make a stylized procedural eye material, we first need an eye

So, delete the cube and add a UV sphere

Using the R-key and X-key, rotate the sphere around the X-Axis 90-degrees so it is facing forward

Using F2 you can rename the sphere

In edit mode, use the C-key to access the circle select tool

Using the scroll wheel, change the size of the circle of influence until it is encompassing the inner three rings of faces

Left-click to select those faces

Right-click to close the circle select tool

In x-ray mode and the side-view, use the G and Y keys to move these faces back along the Y-Axis

Back in solid mode and the front view, go into edge select mode with 2

Select the outer edges of the rings of faces you just moved by using SHIFT + ALT + Left-click

Using CTRL + B add a small bevel to help smooth those edges

In object mode, right-click on the eye and choose “shade smooth”

Under the object data properties tab, under the normals panel, activate auto smooth

For the cornea, add a second UV sphere and rotate it around the X-Axis 90-degrees

Hide the eye

In edit mode, delete everything except the 4 inner-rings of faces

Right-click on the cornea and shade it smooth -remember to activate auto smooth

Unhide the eye using ALT + H and hide the cornea with the H-key

Material

Now it is time for the material

Split the viewport and open the shader editor

Change to material preview mode so you can see the material on the eye

Select the eye and add a material – renaming it

We will leave the base color white

Change the specular and specular tint to 1 and the roughness to around 0.2

For the pupil, in face select mode (shortcut key is 3), using circle select, select the pupil

Make a new material and assign this new material to the selected faces

Change the base color to an almost-black color

Change the specular, specular tint, and roughness to 0

For the iris, in face select mode, use SHIFT + ALT + Left-click to select the faces associated with the iris

Make a new material and assign this new material to the selected faces

Change the base color to your chosen color [#4DC3E7]

Change the specular, specular tint, and roughness to 0

Unhide the cornea using ALT + H

Make a new material for the cornea

Delete the principled shader and add a glass shader

For Eevee, under the material properties tab, under the settings panel, activate screen space refraction

Under the render properties tab, activate the screen space reflections

Twirl open this panel and activate refraction

For cycles, under the material properties tab, under the viewport display panel – under the settings option, activate screen space refraction

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