How to make a Warhammer game prop (Part 2) | Blender 3.4

In part two of this tutorial series I will show you how to texture a Warhammer in Blender.

Material Preparation

I will be using materials from Ambient CG

Before adding the textures, I will be applying all modifiers and transforms

Once this is completed, I can join the objects

Under the UV Editing workspace, I select the object and unwrap everything onto one UV map

I then pack the UV islands – making sure to leave some margin

I go to File > External Data > Pack Resources so I can pack this UV map into the Blender file (this means it won’t disappear after I close Blender)

Materials

If you are following along, make sure you have the node wrangler add-on activated

Under the Shading workspace, in edit mode, I select the face that make up the hammer head – excluding the rope

I make sure I have the hammer head material selected

I select the principled shader and use SHIFT + CTRL + T to open my material location

I can select the texture maps and setup my material

I want to make the metal a bit darker and rougher so I add a color ramp in between the metalness texture and the principled shader and change the location of the white color stop

I also assign this same material to the rings at the bottom of the hammer

I repeat these steps with the other materials

For the wood and leather, I will also change the scale on the mapping node

When I am finished, I make sure to pack my external resources

I now export the hammer as a glTF file for Godot

I also export an FBX file for Unity and UE5

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.