In part two of this tutorial series I will show you how to texture a Warhammer in Blender.
Material Preparation
I will be using materials from Ambient CG
Before adding the textures, I will be applying all modifiers and transforms
Once this is completed, I can join the objects
Under the UV Editing workspace, I select the object and unwrap everything onto one UV map
I then pack the UV islands – making sure to leave some margin
I go to File > External Data > Pack Resources so I can pack this UV map into the Blender file (this means it won’t disappear after I close Blender)
Materials
If you are following along, make sure you have the node wrangler add-on activated
Under the Shading workspace, in edit mode, I select the face that make up the hammer head – excluding the rope
I make sure I have the hammer head material selected
I select the principled shader and use SHIFT + CTRL + T to open my material location
I can select the texture maps and setup my material
I want to make the metal a bit darker and rougher so I add a color ramp in between the metalness texture and the principled shader and change the location of the white color stop
I also assign this same material to the rings at the bottom of the hammer
I repeat these steps with the other materials
For the wood and leather, I will also change the scale on the mapping node
When I am finished, I make sure to pack my external resources
I now export the hammer as a glTF file for Godot
I also export an FBX file for Unity and UE5