In part three of this tutorial series I will show you how to upload a Warhammer with textures into Godot, Unity, and Unreal Engine 5.
Godot
I make a new project for Godot
I select the 3D scene
I drag-and-drop the glTF file into the File System panel
I make sure I have the Spatial node selected and drag the Warhammer into the scene
I then open the Transform panel and change the Translation to all zeros
Unity
I have a project open in Unity
I can drag-and-drop my FBX file and my materials into the assets panel
I do get a warning about the normals so I can quickly fix them
I then drag the model into the panel and then into the scene
Unreal Engine 5.1
I have a 3rd person project open for UE5
I can open the content drawer and drag-and-drop my FBX file
I make sure that “import textures” and “make new textures” are active in the dialogue box and choose “import all”
I can just ignore the error
Then I can simply drag my asset into the scene