Image setup
I have provided the basic sign for you so you can follow along – link is in the description
The images I’m using are tagged as “public domain” on Google – links are in the description
I will use the white noise texture on the screen
In edit mode, I select the screen and use the P-key to separate it from the rest of the sign
I split the viewport and open the shader editor
I delete the principled shader
I add a texture coordinate, Voronoi texture, and white noise texture node
I connect the generated output of the texture coordinate node to the vector of the Voronoi texture
I connect the color of the Voronoi texture to the vector of the white noise texture
I finally connect the value of the white noise texture to the surface of the material output
To make sure I can see individual blocks rather than the default Voronoi texture, I change the randomness of the Voronoi texture to zero
To make the blocks smaller, I change the scale to 20
I add two image texture nodes and open my images
I add a texture coordinate node to each image – using the UV output option
I then add a mix shader to combine the two images and plug it into the output node
I then connect the value of the white noise texture to the factor of the mix shader
Under the UV workspace, I unwrap the screen and then rotate and scale the UVs so the images appear correctly on the screen
For a cleaner transition, I add a math node between the white noise texture and mix shader node [convertor]
I change the function to greater than – this means that I can animate the sign using any number between zero and one
White Noise Animation
I can now animate the sign
I split the viewport and open the timeline
I will be using a frame rate of 30 FPS and change the end frame to 60
On frame 1, I make sure the threshold of the math node is set to zero
I hover my cursor over the threshold of the math node and use the I-key to insert a keyframe
On frame 60, I change the threshold of the math node to one
I hover my cursor over the threshold of the math node and use the I-key to insert a keyframe