How to make your own leather material | Substance Painter

In this tutorial I will show you how to make your own leather material in Substance Painter for your project.

Texture

I begin by adding a Fill Layer and renaming it to Base

I change the color to a dark red [#541B1B]

I turn off all the channels except color and roughness

I change the roughness to 0.5 so I have a less shiny, older looking base

I add a second Fill layer and rename it to Leather Height

I change the color to a darker red [#361111]

I change the roughness to 0.5

I turn off all the channels except Color, Height, Roughness, and Normals

I right-click on the Fill Layer and add a Black Mask

I right-click on the Black Mask and add a Fill

I search for the Clouds 3 texture and apply it to the Black Mask Fill Layer

I can then change the Balance and Contrast

I go back to the Fill Layer and adjust the Height

I add a new Fill Layer and rename it to Leather Variation

I change the color to a lighter red [#681E1E]

I turn off all the channels except Color, Height, Roughness, and Normals

I right-click and add a Black Mask

I right-click on the Black Mask and add a Fill

I search for the texture Grunge Concrete Moss Medium and apply it to the Black Mask Fill Layer

I then adjust the Balance and Contrast

I right-click on the Black Mask and add a Filter

I then apply the Clamp Generator and adjust the Min-Max options

I go back to the Fill Layer and adjust the Height and Roughness

I use CTRL + D to duplicate the Leather Variation Fill Layer

I rename the layer to Leather Variation 2

I change the color to a lighter red [#A55656]

I change the Fill Layer texture to Clouds 1

I open the Clamp Filter and change the Min and Max options

Saving

I add a folder and rename it

I move the layers into the new folder

I can now right-click on the folder and create a smart material

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