In this tutorial I will show you how to make your own matte plastic material in Substance Painter for your project.
Texture
I add a fill layer and rename it to base layer
Under the materials panel, I will change the base color to a midtone blue [#29729C]
I also turn the roughness all the way to 0.9
I use CTRL + D to duplicate the layer and rename it to dirt
I right-click and add a black mask
With the black mask selected, I right-click on the black mask and add a fill
Under the textures options, I search for dirt maps
I will choose grunge scratches dirty and drag it onto the grayscale of the properties panel
I change the blending mode to linear burn
I then select the grunge map and increase the contrast and balance parameters
I also change the offset transformations
I use CTRL + D to duplicate the layer and rename it to curvature
With the black mask selected, I delete the fill layer and add a curvature generator
I change the blending mode to normal
I then change the balance and the contrast parameters
I change the “use texture” slot to true
I search for grunge and drag the grunge dirt onto the texture slot of the image input
I change the blend mode to passthrough and lower the opacity of the generator
I also change the fill color to a light gray-blue [#507082]
Saving
I make a new folder to contain all of my layers and rename it
I drag my layers into the folder
I can now right-click on the folder and create a smart material