In this tutorial I will show you how to make your own peeling paint material in Substance Painter for your project.
Texture
I will start with a wood base that I made in a previous tutorial
I add a fill layer and rename it to paint
Under the materials panel, I will change the base color to a midtone green [#5F7E3A]
I also turn the roughness down to 0.4
I also increase the height to 0.2
I right-click on the paint layer and add a filter called MatFx Peeling Paint
I can increase the Peeling Level to affect the amount of peeling of the material
To add some bubbles and more wear on the paint, I increase the Flaking Density
I right-click on the paint layer and add another filter
This time, I will add the blur slope filter which will roughen up the edges of the paint
I can decrease the intensity of the filter
Saving
I make a new folder to contain my paint layer and the filters layers and rename it
I drag my layers into the folder
I can now right-click on the folder and create a smart material