In this tutorial I will show you how to make your own stylized wood material in Substance Painter for your project.
Texture
I will start with a sculpted wood plank that I made in Blender
I will import the low-poly plank and bake the texture maps
I add a fill layer and rename it to base
Under the materials panel, I will change the color to a light-brown [#7D5A25]
I turn off the height, metal, emissive, and opacity channels
I add a new fill layer and rename it to curvature
I select the fill and choose a slightly lighter color than the base color [#AA8349]
I right-click and add a black mask
I right-click on the black mask and add a generator
I open the generator options and choose “curvature”
I also turn off the height, metal, emissive, and opacity channels
I add a new fill layer and rename it to dirt
I change the base color to a light brown [#BD9B68]
I also turn off the height, metal, emissive, and opacity channels
I right-click and add a black mask
I right-click on the black mask and add a generator
For the generator, I will choose “dirt”
I will change “use custom grunge” to true
Under the textures, I will search for grunge
I then drag the “grunge dusty powder soft” onto the custom grunge option
I change the balance to 0.8
I decrease the grunge amount
Saving
I make a new folder to contain my layers and rename it
I drag my layers into the folder
I can now right-click on the folder and create a smart material