How to Paint Roughness Maps | Blender 3.3

In this tutorial I will show you how to use Blender’s texture painting option to paint your own roughness maps.

Introduction

I have already made a simple barrel prop and I’m using the auto-UV unwrap

If you want to know how to UV unwrap an object, please see my “UV Mapping for beginners” tutorial

Texture Paint Setup

Under the texture paint workspace, I will split the viewport and open the shader editor

I will make sure to switch to material preview so I can see the material

Painting the Roughness Map

I add a new material to the barrel and make it fully metallic

I will also add a bit of blue to the base color

I add an image texture to the shader editor

I make a new 2K image texture for the barrel

For the color, I will change it to 0.5 for the RGB so I can have a 50% gray color as my base

I then connect the image texture node to the roughness of the principled shader

I also need to change the color space to “non-color” so the image texture won’t add any color on the barrel

In the image editor space, I open the image texture I just made

I can either paint directly onto the object or onto the image texture

I will make sure that the brush is set to a fully white color

When I use white and paint on the barrel object, notice that the painted part is now more rough

I can also change the strength of the brush to make the barrel a bit less rough

As I stated, I can also paint on the actual image texture

If I want to make a part of the barrel shiny, I can simply change the brush to a fully black color

Using Alphas for Painting

In addition to the brush, I can also use alphas for painting roughness with some noise

There are two ways of doing this with a texture

Under the brush settings panel, I add a texture

I then open the texture tab and change the type to one of the noise options – in my case, I will choose “marble”

When I go back to the brush settings, I now have a marble texture

I will change the mapping to “random”

I can use this to paint on the barrel just like I did with the brush

I change the strength to 1 and change my color to white and then paint on the barrel

Just like when I use the brush, I can also paint directly onto the image texture

A second way of using a texture is to upload my own alpha

Under the texture tab, I change the type to “image or movie” and open up my alpha

Back under the brush setting, I see the texture to my uploaded alpha

I can now use a higher strength and the color black to bring more metallic noise into the roughness map

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