This video shows how to rig a character in AccuRig. You will learn how to rig a character in AccuRig and then use the Rigify control rig in Blender 4.2. The final composite and render was done in Blender.
AccuRig
AccuRig: https://actorcore.reallusion.com/auto-rig/accurig
AccuRig Blender Add-on: https://www.reallusion.com/auto-setup/blender/download.html
You will also need to have the Rigify add-on activated in Blender
I will drag my FBX into AccuRig (OBJ can also be used)
I can use the “rotate character” options to make sure the character is centered
I activate “force symmetry” so I can make sure the rig is the same on both sides of the character
I now click on “Rig Body”
I am now able to see the joints
I need to make sure the joints are in the correct position – following the guide to the right
Once I have the joints in the correct positions, I can choose “Rig Hands”
My character does have 5 fingers so I can leave this as default
I am now able to see the hand joints
I need to make sure the hand joints are in the correct position – following the guide to the right
When I’m done, I select “Finalize Character” to generate the rig
I use the “Acting” tab to make sure the rig is working correctly
Now I can select “Export” and choose Blender for the application
Blender (Rigify)
In Blender, I open the CC Pipeline add-on
I choose “Import Character” and open my FBX
I twirl open the “Rigging and Animation” panel
I then click on the “Rigify” button
Now I have a rigged character with the Rigify controllers