How to rig a character in AccuRig and add Rigify controls | Blender 4.2

This video shows how to rig a character in AccuRig. You will learn how to rig a character in AccuRig and then use the Rigify control rig in Blender 4.2. The final composite and render was done in Blender.

AccuRig

AccuRig: https://actorcore.reallusion.com/auto-rig/accurig

AccuRig Blender Add-on: https://www.reallusion.com/auto-setup/blender/download.html

You will also need to have the Rigify add-on activated in Blender

I will drag my FBX into AccuRig (OBJ can also be used)

I can use the “rotate character” options to make sure the character is centered

I activate “force symmetry” so I can make sure the rig is the same on both sides of the character

I now click on “Rig Body”

I am now able to see the joints

I need to make sure the joints are in the correct position – following the guide to the right

Once I have the joints in the correct positions, I can choose “Rig Hands”

My character does have 5 fingers so I can leave this as default

I am now able to see the hand joints

I need to make sure the hand joints are in the correct position – following the guide to the right

When I’m done, I select “Finalize Character” to generate the rig

I use the “Acting” tab to make sure the rig is working correctly

Now I can select “Export” and choose Blender for the application

Blender (Rigify)

In Blender, I open the CC Pipeline add-on

I choose “Import Character” and open my FBX

I twirl open the “Rigging and Animation” panel

I then click on the “Rigify” button

Now I have a rigged character with the Rigify controllers

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