In this tutorial I will show you exactly how to use gravity quickly and easily in Blender.
Gravity
Add a plane to the scene underneath the cube – this will act as a floor
Scale the plane to a larger size
Select the plane, open the physics tab, and select rigid body
Change the type to “passive” and change the shape to “mesh” – this will prevent the cube from going straight through the plane
Select the cube and click on rigid body
Move the cube up along the Z-Axis and rotate it
If you don’t already have the timeline open, split the viewport and open the timeline
Click on the play button in the Timeline
To add some bounciness to the cube, change the cube shape to “mesh” and the mass to 0.5
When you click on the play button notice that the cube now bounces
The higher the cube is placed, the more bounce you will see