How to use projection mapping to quickly make game props | Blender 3.4

In this tutorial I will show you how to use a 2D graphic and projection mapping to make a prop in Blender.

Modeling

This tutorial will show you how to use projection mapping to make props for your games and projects

I will be using the default cube for my prop

I make sure I have the origin set to the 3D cursor

I then scale the cube to approximate a real-world scale [4”, 6”]

Using CTRL + A, I apply all the transforms – this will help when I apply the texture

Projection Mapping

I split the viewport and open the shader editor and the UV editor

I make a new material and drag in the texture

I then connect the texture to the principled shader

I open the texture in the UV editor

I make sure I’m in material preview mode

In edit mode, I select the top and bottom faces and a vertical edge on the back of the cube

In edge elect mode, I right-click and choose “mark seam”

I select the entire cube and using the U-key, I unwrap the cube

I select the center faces of the cube

I then rotate, scale, and align them to the central part of the texture

I then rotate, scale, and align the top and bottom faces to the top and bottom flaps  of the texture

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