In this tutorial I will show you how to use a 2D graphic and projection mapping to make a prop in Blender.
Modeling
This tutorial will show you how to use projection mapping to make props for your games and projects
I will be using the default cube for my prop
I make sure I have the origin set to the 3D cursor
I then scale the cube to approximate a real-world scale [4”, 6”]
Using CTRL + A, I apply all the transforms – this will help when I apply the texture
Projection Mapping
I split the viewport and open the shader editor and the UV editor
I make a new material and drag in the texture
I then connect the texture to the principled shader
I open the texture in the UV editor
I make sure I’m in material preview mode
In edit mode, I select the top and bottom faces and a vertical edge on the back of the cube
In edge elect mode, I right-click and choose “mark seam”
I select the entire cube and using the U-key, I unwrap the cube
I select the center faces of the cube
I then rotate, scale, and align them to the central part of the texture
I then rotate, scale, and align the top and bottom faces to the top and bottom flaps of the texture