How to use the remesh modifier to make voxel art in Blender 3.3

Did you know you can use easily make your own voxel art in Blender?

In this Blender tutorial I will show you how to use Blender to use the remesh modifier to make your very own voxel art.

Blocks

The remesh modifier is used to generate new mesh topology

If I select the first object and add a remesh modifier with the blocks option, you will see that the object’s mesh has changed to blocks without any smoothing

The octree depth refers to the resolution of the output with low values generating larger faces and higher values generating a denser output

The scale affects the output resolution with lower values decreasing the resolution

The remove disconnected option filters out small disconnected pieces

Threshold controls how small a disconnected component must be to be removed

Smooth shading means that the output will have smooth shading rather than flat shading

Smooth

The smooth option for the remesh modifier is used to produce a smooth surface

I have the same options that I did for the blocks option

Sharp

The sharp option provides for a smooth surface while maintaining sharp edges and corners

This option provides an additional field – sharpness – with higher values producing edges similar to the input and lower values filtering out noise

Voxels

The voxel option generates a manifold mesh while trying to maintain the mesh’s original volume

The voxel size is used to evaluate the voxel’s volume with lower values preserving finer details

Adaptivity simplifies the geometry by triangulating the faces

Smooth shading outputs faces with smooth shading instead of flat shading

Practical Example

I modelled a simple tree using a cylinder and some ico spheres

If I select the tree and add a remesh modifier with the blocks option, I can see the beginning of a voxel style tree

As I increase the octree depth, I can now see more of the tree

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