How to use the UV project modifier for VFX animation | Blender 4.2

This tutorial shows how to use the UV project modifier in Blender. The final render was done in Blender. You will learn how to use a sprite sheet and the UV project modifier to make a VFX animation in Blender 4.2. The final render was done in Blender 4.2.

I added a plane and UV unwrapped it – using the sprite sheet as my texture

If you don’t know how to do UV unwrapping – I already made a beginner’s tutorial

I also change the extension of the material from repeat to clip so it won’t tile

I add an empty that will act as the controller for the plane

I open my timeline

With the plane selected, I add a UV project modifier

For the object, I will choose the empty and for the UV map I choose the UV map I made

I move to the fourth sprite and scale the image using the empty so it fits properly

On frame 1, I make sure to have the first sprite in frame

Under the object panel, I add a keyframe to the location

I move each sprite into place and add keyframes for the location

If you are unsure how to do keyframe animation in Blender, I’ve already made a beginner’s tutorial

I change the end frame and check out the animation so far

Now that I know everything is moving, I select all the keyframes and change the interpolation to constant

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