Procedural Lava Material | Blender 4.1

In this tutorial, I will show you how to make a procedural lava material using the shader nodes in Blender for your project.

Lava

I will be using a simple sphere I made

Add a new material for the lava

Add a Mix Shader between the Principled Shader and the Material Output

Add an Emission Shader and connect it to the bottom input of the Mix Shader

Change the Color of the Emission shader to a deep red [#FF5B3F]

Increase the Strength of the Emission shader

Add a Noise Texture and a Color Ramp

Connect the Color output of the Noise Texture to the Color Ramp

Connect the Color output of the Color Ramp to the Factor of the Mix Shader

Move the Black Color Stop to the right to reveal the lava

Change the Scale, Detail, and Roughness of the Noise Texture

Under the Render Properties tab, activate Bloom

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