Procedural Sand Material | Blender 4.1

This video shows how to create a procedural sand material using Blender 4.1. You will learn how to use the shader nodes to produce a sand material using Blender. The final render was done in Blender.

Sand Base

I am using a beach scene I downloaded from Sketchfab

I will also be using the Node Wrangler Add-on

Split the Viewport and open the Shader Editor

Add a new Material to the sand object and go into Material Preview mode

To make the wavy lines of the sand, add a Wave Texture – connecting it to the Principled Shader

Select the Wave Texture node and use CTRL + T to add a Mapping and Texture Coordinate node

For the Texture Coordinate, use the Object coordinate

Lower the Scale to decrease the number of Bands from the Wave Texture

To change the uniformity of the Bands, increase the Distortion and Detail of the Wave Texture

Change the Detail Scale and Roughness to add some more interest to the material

Change the Wave Profile to Saw

To add some more detail to the material, add a Noise Texture and a Mix Color node

Connect the Wave Texture and the Noise Texture to the Mix Color node

Increase the Scale, Detail, Roughness and Distortion of the Noise Texture

Select these five nodes and use CTRL + J to group them

Right-click on the group and rename the Frame

Sand Height

For the height of the sand, add a Color Ramp and a Bump Map node

Connect the Color Ramp to the Height of the Bump node and the Bump node to the Normal of  the Principled Shader

Connect the Mix Color node to the Color Ramp and the Color Ramp to the Base Color of the Principled Shader

Change the color of the Color Stops and adjust the Bump node strength [B: #9B8A68, W: BCA77F]

Select these two node and use CTRL + J to group them

Right-click on the Frame and rename it

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