Procedural Stucco Material | Blender 4.1

In this tutorial, I will show you how to make a procedural stucco material using the shader nodes in Blender for your project.

Stucco

I will be using a wall model that I downloaded from Sketchfab

Add a Noise Texture node and connect it to the Base Color of the Principled Shader

Change the Scale of the Noise to a large number

Add a Color Ramp and connect the Factor of the Noise Texture to the Color Ramp

You can move the Color Stops to affect the darkness and lightness of the material

Add a Bump node and connect it to the Normal of the Principled Shader

Connect the Color Ramp to the Height of the Bump node

Adjust the Strength of the Bump node

Add a second Noise Texture node and untick Normalize

*NOTE: If you are using version 4.0 or before, use the Musgrave Texture node

Add a second Color Ramp and connect the Factor output of the second Noise Texture to the Color Ramp

Add a second Bump node and connect the second Color Ramp to the Height of the second Bump node

Connect the second Bump node to the Normal input of the first Bump node

Change the Scale of the second Noise Texture node

Move the color stops on the second Color Ramp to control the texture

Change the Strength of the second Bump node

To make dents, invert the second Bump node

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.