Do you need a wood material for you project?
In this tutorial I will show you two methods of making wood materials in Substance Painter that you can be reused for various projects
Method 1
This is the first method I will show you
I add a fill layer and rename it to base layer
Under the materials panel, I will change the base color to a mid-tone brown [#8B6E44]
I add a new fill layer and rename it to grain01
I right-click and add a black mask
With the black mask selected, I right-click on the black mask and add a fill
Under the textures options, I search for grunge maps
I will choose grunge map 002 and drag it onto the grayscale of the properties panel
Back on the fill, I use ALT-Left click to choose only the color map for the material
I can now change the base color to a darker brown under the properties panel [#574023]
I use CTRL + D to duplicate the layer and rename it grain02
I then select the grunge map and lower the contrast and balance parameters
I also change the offset transformations
I choose the fill and change the base color to a lighter brown [#785326]
I use CTRL + D to duplicate the layer and rename it grain03
I then drag in the grunge brushed map and change the contrast and balance parameters
I also change the offset transformations
I choose the fill and change the base color to a darker brown [#4B3315]
I make a new folder to contain all of my layers and rename it
I drag my layers into the folder
I can now right-click on the folder and create a smart material
Method 2
This is the second method I will show you
I add a fill layer and rename it to base layer
Under the materials panel, I will change the base color to a mid-tone brown [#462D17]
I also change the roughness to 1
I use CTRL + D to duplicate the layer and rename it to mid-tone
I choose the fill and change the base color to a mid-tone brown [#7D4F27]
I right-click and add a black mask
With the black mask selected, I right-click on the black mask and add a fill
I search for “directional noise” and drag directional noise 01 onto the grayscale of the properties panel
I then change the balance and contrast parameters
I also increase the scale of the noise parameters
I use CTRL + D to duplicate the layer and rename it to light-tone
I choose the fill and change the base color to a lighter-tone brown [#C1722D]
I also increase the scale of the noise parameters
I also change the balance and contrast parameters
I use CTRL + D to duplicate the layer and rename it to dark-tone
I choose the fill and change the base color to a dark brown [#38210D]
I select the mask and drag directional noise 02 onto the grayscale of the properties panel
I also change the balance and contrast and increase the scale of the noise parameters
I add a new fill layer and rename it to edges
I change the base color to a very light brown and increase the roughness to 1 [#E59C5C]
I right-click and add a black mask
With the black mask selected, I add a curvature generator
I then change the balance and the contrast parameters
I change the “use texture” slot to true
I search for grunge and drag the grunge dusty powder mass onto the texture slot of the image input
I can now increase the texture opacity
I change the blend mode to screen and lower the opacity of the generator
I make a new folder to contain all of my layers and rename it
I drag my layers into the folder
I can now right-click on the folder and create a smart material