Tutorial: Creating frosted glass in Substance Painter

Creating frosted glass in Substance Painter involves several key steps to give the glass a semi-transparent, blurred, and frosted effect. Here’s a detailed tutorial on how to achieve this effect.

Step 1: Setup Your Project

  1. Import Your Model and bake the proper texture maps. I’m using a simple model I made in Blender and a wood texture I made in a previous tutorial (link is in the description).
  2. Choose Your Template under the Shader Settings based on your needs. For glass, the best Template is the PBR-Metal-Rough-With-Alpha Blending. This will allow you to use the Opacity Channel.

Step 2: Add the Glass Material

  1. Set Base Color for Glass:
    1. Select the Glass layer and add a Fill Layer – naming it ‘Glass’.
    1. Under the Texture Set Settings, add an Opacity Channel.
    1. Turn off all channels except Color, Roughness, and Opacity.
    1. Set the Base Color to dark gray. This will assist you with the Opacity.
    1. Set Opacity to a value around 0.15 depending on how transparent you want the glass. Frosted glass often has a subtle opacity, not fully transparent.
  2. Set the Roughness to Low:
    1. To give the glass that frosted effect, you need a Roughness value, typically around 0.015. This will simulate the blurry, diffused reflection on the surface.

Step 3: Create the Imperfections

  1. Add a new Fill Layer and rename it ‘Scratches’.
    1. Turn off all channels except Color, Roughness, and Opacity.
    1. Change the Base Color to a dark gray so it will contrast with the glass and be more visible when the Opacity is applied.
    1. To add the scratches, you need to right-click and add a Black Mask to the Fill Layer.
    1. To add scratches to the glass, make sure you have the Black Mask selected. Under the Textures Panel, search for a Grunge Texture you want to use to the scratches. [Grunge Scratches Rough]
    1. Drag and drop this Texture onto the Grayscale Property of the Black Mask.
    1. To increase the number of scratches, you can increase the Scratch Tiling. [3]
    1. The other Parameters can be adjusted to your liking. [Balance 0.4, Contrast 0.3, Scratch Blur 0.2]
  2. Duplicate the Scratches Layer and rename it ‘Smudges’.
    1. To add smudges to the glass, make sure you have the Black Mask selected. Under the Textures Panel, search for a Grunge Texture you want to use for the smudges and replace the current Grunge Texture. [Grunge Dusty Powder Soft]
    1. Drag and drop this Texture onto the Grayscale Property of the Black Mask.
    1. Increase the Roughness to around 0.7 in order to make sure the smudges are more opaque.
    1. The other Parameters can be adjusted to your liking. [Balance 0.45, Contrast 0.1]

Step 4: Create the Frosted Effect Using a Height Map

  1. Search for a Smart Mask.
    1. To add frost to the glass, search for a Dust Smart Mask and drag it onto the Layer Panel. [Dust Dirty]
    1. Rename the new Layer and turn off all channels except Color, Roughness, Normal, and Opacity.
    1. To change the Parameters of the Smart Mask, select the Mask Editor. [Global Balance 0.375, Occlusion 0.8, Blur 0.2]
    1. For the Base Color, use a very cool, off-white with a blue tint.
    1. It is also a good idea to decrease the Roughness to make this Layer more glossy. [0.25]
  2. Duplicate the Frost Layer and rename it ‘Frost 2’.
    1. To add more frost to the glass, delete the Smart Mask and add a Black Mask with a Fill.
    1. Search for a Grunge Texture under the Textures Panel and drag it onto the Grayscale of the Black Mask Fill. [Grunge Folds]
    1. To change the Scale of the Grunge Texture, increase the Tiling to around 1.5.
    1. To decrease the effect of the Grunge Texture, right-click on the Frost 2 Layer and add a Generator. We will use the Ambient Occlusion Generator with a Blending Mode of ‘Subtract’.
    1. Changing the Balance will allow you to add or subtract the Frost amount. [0.15]

Step 5: Saving a Smart Material

You can easily save this material as a Smart Material for future use.

  1. Smart Material:
    1. Add a Folder and name it appropriately.
    1. Move all the Layers into the Folder.
    1. Right-click on the Folder and choose ‘Create Smart Material’.

Conclusion

You’ve now created a frosted glass material in Substance Painter! This material should have the classic frosted look with a combination of translucency, roughness, and height-based textures. You can always further adjust the material based on your project’s needs, especially when fine-tuning for real-time engines like Unreal or Unity.

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