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  • Substance Painter, Texutres & Materials, Tutorial

Tutorial: Creating a Realistic Wood Plank Texture in Substance Painter

In this tutorial, we’ll walk you through how to make a realistic wood plank texture in Substance Painter, using built-in tools, generators, and smart materials. By the end, you’ll have a procedural and adjustable wood texture you can use or…

  • AccuRig, Animation, Film Making, Game Dev, Rigging, Unreal Engine

Tutorial: Importing a Character from AccuRig into Unreal Engine 5.6 and Retargeting Animation

In this tutorial, we’ll walk you through the process of importing a character from AccuRig into Unreal Engine 5.6 and retargeting animations to that character. We’ll go step-by-step through the process, from exporting your character from AccuRig to Unreal Engine,…

  • 3D Modeling, Blender, Tutorial

Tutorial: How to Create a Roman Dome in Blender 3D

In this tutorial, we will explore how to model a Roman dome in Blender 3D. We will go over step-by-step instructions to create the unique shape. Step 1: Setting Up Your Blender Scene Step 2: Creating the Dome Shape Step…

  • Blender, Texutres & Materials, Tutorial

Tutorial: How to Import, Use, and Save Materials in Blender’s Asset Browser

In this tutorial, I will walk you through the steps to use your materials and save them in Blender 3D’s Asset Browser. I will be using a materials pack that I sell for this tutorial (links are below). These materials…

  • Substance Painter, Texutres & Materials, Tutorial

Tutorial: Create a ceramic material in Substance Painter

Creating a realistic ceramic material in Substance Painter can bring your 3D models to life with realistic details like smooth surfaces, matte finishes, subtle imperfections, and varying levels of glossiness. Follow this step-by-step tutorial to achieve a high-quality ceramic material.…

  • Game Dev, Rigging, Tutorial, Unreal Engine

Tutorial: Beginner’s guide to working with Metahumans in Unreal Engine 5.6 (Bonus: Export to FBX)

In this tutorial, I’ll guide you through the essential steps to get started with MetaHumans in UE5.6. By the end of this tutorial, you’ll be ready to bring your MetaHumans to life in Unreal Engine and take your projects to…

  • Blender, Lighting, Tutorial

Tutorial: Create your own HDRI in Blender 4.4 [Cycles]

In this tutorial, I’ll show you how to create custom HDRI images using Blender, and then use them to light your scenes. By the end, you’ll have a high-quality HDRI image that can illuminate any 3D project. Step 1: Set…

  • Blender, Texutres & Materials, Tutorial, VFX

Tutorial: Create a procedural cartoon animated flame in Blender 4.4

This tutorial will guide you through creating a simple, wobbling flame with some smooth, animated characteristics. By the end, you’ll have a cartoon-style flame effect ready to be used in your projects. Creating Procedural Cartoon Flame Animation in Blender 4.4…

  • Substance Painter, Texutres & Materials, Tutorial

Tutorial: Creating frosted glass in Substance Painter

Creating frosted glass in Substance Painter involves several key steps to give the glass a semi-transparent, blurred, and frosted effect. Here’s a detailed tutorial on how to achieve this effect. Step 1: Setup Your Project Step 2: Add the Glass…

  • Environment, Game Art, Game Dev, Tutorial, Unreal Engine

Tutorial: Creating a Water Shader in Unreal Engine 5.6 Using Blueprints & Material Editor

Creating a water shader in Unreal Engine 5.6 using Blueprints and the Material Editor is a great way to visually simulate water surfaces with waves, refraction, and reflections. Here’s a step-by-step tutorial on how to create a basic water shader…

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