Skip to content
  • Home
  • Courses
  • Shop
  • Digital Downloads
  • Treelink
  • Blog
logo
  • Home
  • Courses
  • Shop
  • Digital Downloads
  • Treelink
  • Blog
logo
  • Environment, Game Art, Game Dev, Tutorial, Unreal Engine

Tutorial: Creating a Water Shader in Unreal Engine 5.6 Using Blueprints & Material Editor

Creating a water shader in Unreal Engine 5.6 using Blueprints and the Material Editor is a great way to visually simulate water surfaces with waves, refraction, and reflections. Here’s a step-by-step tutorial on how to create a basic water shader…

  • Blender, Texutres & Materials, Tutorial

Tutorial: Creating a Procedural Plaid Material in Blender 4.4

In this tutorial, we will create a plaid pattern using Blender’s powerful procedural texturing system, which allows for a plaid texture to be made without any image textures, purely through node-based setups. Step 1: Set Up Your Scene Make sure…

  • Affinity Photo, Texutres & Materials, Tutorial

Tutorial: Using the Paint Mixer Brush in Affinity Photo to Create a Hand-Painted Texture from a Photo

In this tutorial, we’ll walk through the process of using Affinity Photo’s Paint Mixer Brush to turn a photo into a hand-painted texture. This is great for artists or designers who want to give their photos a painterly, textured look…

  • 3D Modeling, Blender, Game Art, Game Dev, Prop, Tutorial

Tutorial: Creating Modular Fence Gates for Games in Blender 3D

In this tutorial, we’ll walk through the process of creating modular fence gates for games in Blender 3D. The goal is to design assets that can be reused and easily placed within a game environment. Step 1: Setting Up Your…

  • Substance Painter, Texutres & Materials, Tutorial

Tutorial: Using the Stylization Filter in Substance Painter

In Substance Painter, the Stylization filter is a powerful tool to help achieve unique and artistic textures that can give your 3D models a hand-painted or cartoon-like appearance. In this tutorial, we’ll walk through how to apply and use the…

  • Texutres & Materials, Tutorial, Unreal Engine

Using Blueprints to Change Intensity, Contrast, Saturation and Color of the Albedo Color Map | Unreal Engine 5

In this tutorial, we’ll walk through the steps needed to use Blueprints in Unreal Engine 5 to dynamically change the intensity, contrast, saturation, and color of the albedo color map of a material applied to an object in your scene.…

  • Blender, Lighting, Tutorial

Creating God Rays | Blender 3D [Cycles]

This tutorial will guide you through the process of setting up the light source, adding volumetrics, and fine-tuning the scene to achieve an effect known as “God Rays”. Step 1: Set Up Your Scene Launch Blender and open a new…

  • Blender, Texutres & Materials, Tutorial

Create a procedural bubble material | Blender [Cycles]

In this tutorial, we will create a bubble material from scratch using Blender 3D’s Cycles renderer, primarily focusing on how to use procedural textures for effects like the outer surface, reflections, and inner glow of the bubble. We’ll make the…

  • Game Art, Prop, Substance Painter, Texutres & Materials, Tutorial

Create a pottery material | Substance Painter

In this tutorial, we’ll cover how to create a worn, aged pottery material with cracks, chips, and dirt build-up that will give the impression of being used over time. We’ll break the process down step by step. 1. Setup Your…

  • Game Art, Texutres & Materials, Tutorial, Unreal Engine

Texturing a 3D Mesh with Material Instances | Unreal Engine 5

In this tutorial, we’ll walk through the process of texturing a 3D mesh in Unreal Engine 5 (UE5) using a master material and material instances. This workflow is efficient, flexible, and allows you to create complex visual effects while maintaining…

Prev
1 … 3 4 5 6 7 8 9 … 24
Next

Copyright © 2026 - Jennifer S. Abbott/Olde Tinkerer Studio - All Rights Reserved

Cookie Policy | Privacy Policy